“Graphic Design for User Interfaces” by Marcus, Galle and Letz

  • ©Aaron Marcus, N. Gregory Galle, and Grant Letz

Conference:


Entry Number: 05

Title:

    Graphic Design for User Interfaces

Course Organizer(s):



Presenter(s):



Abstract:


    Intermediate
    Some previous experience in designing graphical user interfaces for reasonably complex applications.

    Who Should Attend
    This is for the product developer, software engineer, marketer, scientist, member of technical staff, application developer, human factor specialist, graphic or industrial designer, or technical editor.

    Objectives
    This course gives developers, graphic designers, and users valuable insight into key graphic design issues and shows how to achieve effective visual communication. It introduces terminology, principles, guidelines, and heuristics for using information-oriented, systematic design in the development of graphical user interfaces (GUIs), especially for the design of metaphors, icons, control panels and dialogue boxes, and navigational devices.

    Description
    Skillful graphic design for GUIs is crucial to the success of innovative computer-based products. Participants observe and analyze techniques for making products and displays more intelligible, functional, aesthetic, and marketable. Perceptual, conceptual, and communication issues in typography, symbol systems, color, spatial composition, animation, and sequencing are covered. The course is relevant to window manager paradigms, such as Motif and Open Look, and to application software development. The course emphasizes analyzing and designing metaphors, mental models, navigation in the model, appearance characteristics, and interaction techniques.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Type: