“Gaussian projection: a novel PBR algorithm for real-time rendering” by Farooq and Siebert

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Title:

    Gaussian projection: a novel PBR algorithm for real-time rendering

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Abstract:


    Gaussian Projection is an algorithm based on the Gaussian Pyramid, that can render point-sampled-geometry – obtained from stereo data in the form of range images – without polygonization, and at full native resolution. Gaussian Projection makes use of the GPU to perform efficient and fast multi-resolution rendering of point-based data, with automatic hole-filling (scattered point interpolation), and without any preprocessing other than Image Pyramid generation.

References:


    1. Farooq, S., and Siebert, J. P. 2009. Pyramidal multi-view pbr a point-based algorithm for multi-view multi-resolution rendering of large data sets from range images. In VISIGRAPP2009 – The International Joint Conference on Computer Vision, Imaging and ComputerGraphics Theory and Applications, N/A.
    2. Zwicker, M., Pfister, H., van Baar, J., and Gross, M. 2001. Surface splatting. In SIGGRAPH ’01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 371–378.


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