“Fractal Multiverses in VR”

  • ©Johannes Saam, Mariano Merchante, Patrick Beavers, Rongxuan Jin, Aron Hjartarson, and David Bees

  • ©Johannes Saam, Mariano Merchante, Patrick Beavers, Rongxuan Jin, Aron Hjartarson, and David Bees

Conference:


Type:


Entry Number: 66

Title:

    Fractal Multiverses in VR

Presenter(s)/Author(s):



Abstract:


    Fractals are complex mathematical structures that have interested the graphics community since their inception. We present our design decisions for an interactive fractal explorer and a novel approach for rendering fractals on VR headsets at high frame rates, through the use of stereo reprojection techniques and conemarching for distance estimation.

References:


    Matt Ebb, Richard Sutherland, Daniel Heckenberg, and Miles Green. 2017. Building Detailed Fractal Sets for “Guardians of the Galaxy Vol. 2”. In ACM SIGGRAPH 2017 Talks (SIGGRAPH ’17). ACM, New York, NY, USA, Article 12, 2 pages.
    A. S. Fernandes and S. K. Feiner. 2016. Combating VR sickness through subtle dynamic field-of-view modification. In 2016 IEEE Symposium on 3D User Interfaces (3DUI). 201–210.
    Lasse Jon Fuglsang and Pedersen. 2016. Temporal Reprojection Anti-Aliasing in INSIDE. Game Developers Conference. http://www.gdcvault.com/play/1023254/Temporal-Reprojection-Anti-Aliasing-in.
    David Hutchins, Olun Riley, Jesse Erickson, Alexey Stomakhin, Ralf Habel, and Michael Kaschalk. 2015. Big Hero 6: Into the Portal. In ACM SIGGRAPH 2015 Talks (SIGGRAPH ’15). ACM, New York, NY, USA, Article 52, 1 pages.
    Marries van de Hoef et al. 2011. Fast Gather-based Construction of Stereoscopic Images Using Reprojection. Utrecht University. http://www.marries.nl/graphics-research/stereoscopic-3d.

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