“Filtered noise and the fourth dimension”

  • ©Geoff Wyvill and Kevin L. Novins

Conference:


Type:


Interest Area:


    Rendering

Title:

    Filtered noise and the fourth dimension

Session/Category Title:   Non-Realtime Rendering


Presenter(s)/Author(s):



Abstract:


    How can we generate filtered noise without artifacts and as quickly as possible? A surprising answer emerges from the geometry of packing spheres in four dimensions.

References:


    1. Perlin, K. An Image Synthesizer, Computer Graphics (SIGGRAPH 85 Conference Proceedings), Vol. 19, No. 3, July 1985, pp. 287-296
    2. Lewis, J.P. Algorithms For Solid Noise Synthesis, Computer Graphics (SIGGRAPH 89 Conference Proceedings), Vol. 23, No. 3, July 1989, 263-270
    3. J.H. Conway and N.J.A. Sloane. Why Are All The Best Sphere Packings In Low Dimensions? Discrete and Computational Geometry, 13, 1995, 383-403
    4. “Dragon Gate,” Directed by Geoff Wyvill, University of Otago, 1999


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