“Fast Physically Based Musculoskeletal Simulation” by Pai, Sueda and Wei
Conference:
Type(s):
Title:
- Fast Physically Based Musculoskeletal Simulation
Session/Category Title: Animating Humans in a Physical World
Presenter(s)/Author(s):
Abstract:
Human movement is complex and subtle because it involves the coordinated action of a large number of muscles under neural control. Simulation holds the promise of providing a powerful and inexpensive way to generate and study this complexity. The models available today can be broadly divided into two categories, due to their very different modeling choices.
References:
Delp, S. L., and Loan, J. P. 1995. A graphics-based software system to develop and analyze models of musculoskeletal structures. Comput. Biol. Med. 25, 1, 21–34.
Teran, J., Blemker, S., Ng-Thow-Hing, V., and Fedkiw, R. 2003. Finite volume methods for the simulation of skeletal muscle. In Proc. 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 68–74.