“Fast Physically Based Musculoskeletal Simulation” by Pai, Sueda and Wei

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Conference:


Type(s):


Title:

    Fast Physically Based Musculoskeletal Simulation

Session/Category Title:   Animating Humans in a Physical World


Presenter(s)/Author(s):



Abstract:


    Human movement is complex and subtle because it involves the coordinated action of a large number of muscles under neural control. Simulation holds the promise of providing a powerful and inexpensive way to generate and study this complexity. The models available today can be broadly divided into two categories, due to their very different modeling choices.

References:


    Delp, S. L., and Loan, J. P. 1995. A graphics-based software system to develop and analyze models of musculoskeletal structures. Comput. Biol. Med. 25, 1, 21–34.
    Teran, J., Blemker, S., Ng-Thow-Hing, V., and Fedkiw, R. 2003. Finite volume methods for the simulation of skeletal muscle. In Proc. 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 68–74.


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