“Fast and reliable collision culling using graphics hardware” by Govindaraju, Lin and Manocha
Conference:
Type(s):
Title:
- Fast and reliable collision culling using graphics hardware
Session/Category Title: GPU1
Presenter(s)/Author(s):
Abstract:
We present a reliable culling algorithm that enables fast and accurate collision detection between triangulated models in a complex environment. Our algorithm performs fast visibility queries on the GPUs for eliminating a subset of primitives that are not in close proximity. To overcome the accuracy problems caused by the limited viewport resolution, we compute the Minkowski sum of each primitive with a sphere and perform reliable 2.5D overlap tests between the primitives. We are able to achieve more effective collision culling as compared to prior object-space culling algorithms. We integrate our culling algorithm with CULLIDE and use it to perform reliable GPU-based collision queries at interactive rates on all types of models, including non-manifold geometry, deformable models, and breaking objects.
References:
BACIU, G., AND WONG, S. 2002. Image-based techniques in a hybrid collision detector. IEEE Trans. on Visualization and Computer Graphics.
GOVINDARAJU, N., REDON, S., LIN, M., AND MANOCHA, D. 2003. CULLIDE: Interactive collision detection between complex models in large environments using graphics hardware. Proc. of ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware, 25–32.
JIMENEZ, P., THOMAS, F., AND TORRAS, C. 2001. 3d collision detection: A survey. Computers and Graphics 25, 2, 269–285.
LIN, M., AND GOTTSCHALK, S. 1998. Collision detection between geometric models: A survey. Proc. of IMA Conference on Mathematics of Surfaces.