“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek

  • ©Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, and Arthur Shek




    Example-based texture synthesis on Disney's Tangled



    Look development on Walt Disney’s animated feature Tangled called for artists to paint hundreds of organic elements with high-resolution textures on a tight schedule. With our Ptex format [Burley and Lacewell 2008], we had the infrastructure to handle massive textures within our pipeline, but the task of manually painting the patterned textures would still involve tedious effort.


    1. Burley, B., and Lacewell, D. 2008. Ptex: Per-face texture mapping for production rendering. Computer Graphics Forum 27, 4 (June), 1155–1164.
    2. Lefebvre, S., and Hoppe, H. 2006. Appearance-space texture synthesis. ACM Transactions on Graphics 25, 3, pp. 541–548.

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