“Environment Workflow of Final Fantasy XV”

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

  • ©Hiromitsu Sasaki, Norihito Ueno, Junichi Miyajima, and Eitaro Iwabuchi

Conference:


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Entry Number: 55

Title:

    Environment Workflow of Final Fantasy XV

Presenter(s)/Author(s):



Abstract:


    In this session, we will be covering how the immense and unique world of Final Fantasy XV was created. We will be introducing the technologies and the development environment that we worked with engineers to create, and which allows users to experience the world imagined by the artists as if it were real. We will talk about a number of the supporting tools that make large-scale development like this possible, and introduce our workflow using those tools. Final Fantasy XV is set in an immense open world with day and night cycles and weather effects that change in real time. The seamlessly connected regions have gigantic cities that reflect their individual cultures, and the caves that stretch out endlessly underground conceal terrors that adventurers would never face on the surface.

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