“Efficient Terrain & Ocean Rendering for a Real Size Planet” by Andrei and Ellyn

  • ©Silviu S. Andrei and Glen Ellyn

  • ©Silviu S. Andrei and Glen Ellyn

  • ©Silviu S. Andrei and Glen Ellyn

Conference:


Type:


Title:

    Efficient Terrain & Ocean Rendering for a Real Size Planet

Presenter(s)/Author(s):



Abstract:


    Full-scale planetary rendering is a broad and active area of research. Its uses range from games to astronomy and simulation applications. Many problems arise when attempting to render both high altitude and close-up scenes of a full-scale planet, especially when the planet has an ocean surface and even more if water surface displacement and refractions in shallow water are required. Some of the most common problems to overcome are: Performance (especially for close-up scenes of shallow water), Z-fighting (between the ocean and the terrain surface in high altitude scenes) and a seamless transition of the shorelines from high to low altitude.


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