“Effectiveness of Facial Animated Avatar and Voice Transformer in eLearning Programming Course” by Hsieh, Shirai and Sato

  • ©Rex Hsieh, Akihiko Shirai, and Hisashi Sato

  • ©Rex Hsieh, Akihiko Shirai, and Hisashi Sato

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Entry Number: 82

Title:

    Effectiveness of Facial Animated Avatar and Voice Transformer in eLearning Programming Course

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Abstract:


    The advancement in technology brought about the introduction of E-Learning to educational institutes. By supplementing traditional courses with E-Learning materials, instructors are able to introduce new learning methods without completely deviating from standard education programs [Basogain et al. 2017]. Some of the most popular forms of E-Learning include online courses [Aparicio and Bacao 2013], [Goyal 2012], video clips of lectures, and gamification of courses and materials [Plessis 2017]. This paper introduces and evaluates the performance of eLearning videos featuring anime styled avatars (a.k.a VTuber) speaking in vocoder transformed audios and how they compare with the traditional lecturer video

References:


    • Manuela Aparicio and Fernando Bacao. 2013. e-Learning Concept Trends. In Proceedings of the 2013 International Conference on Information Systems and Design of Communication (ISDOC ’13). ACM, New York, NY, USA, 81–86. https: //doi.org/10.1145/2503859.2503872
    • Xabier Basogain, Miguel Ángel Olabe, and Juan Carlos Olabe. 2017. Transition to a Modern Education System Through e-Learning. In Proceedings of the 2017 International Conference on Education and E-Learning (ICEEL 2017). ACM, New York, NY, USA, 41–46. https://doi.org/10.1145/3160908.3160924 
    • Sumit Goyal. 2012. E-Learning: Future of Education. Journal of Education and Learning (EduLearn) 6 (09 2012), 239. https://doi.org/10.11591/edulearn.v6i4.168
    • Ilona Du Plessis. 2017. The Effectiveness of Gamification as an E-Learning Strategy (IJMAS). IRAJ, 24–26.

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