“DinnerWare: why playing with food should be encouraged” by Coelho

  • ©Marcelo Coelho

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Title:

    DinnerWare: why playing with food should be encouraged

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Abstract:


    DinnerWare is an exploration of eating as a medium for computation and aesthetic expression. The project consists of a dining service electronically equipped to react to the properties of the food that it holds and respond to a user’s eating gestures.

References:


    1. Marinetti, Filippo Tommaso. 1989. The Futurist Cookbook: Against Pasta. London: Trefoil Publications, Ltd.
    2. Maynes-Aminzade, Dan. 2005. Edible Bits: Seamless Interfaces between People, Data and Food. CHI2005.


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