“DiCE: Dichoptic Contrast Enhancement for Binocular Displays” by Zhong, Banks, Koulieris, Chambe, Mantiuk, et al. …

  • ©Fangcheng Zhong, Martin (Marty) S. Banks, George Alex Koulieris, Mathieu Chambe, Rafal K. Mantiuk, George Drettakis, and Frédo Durand



Entry Number: 36


    DiCE: Dichoptic Contrast Enhancement for Binocular Displays



    In stereoscopic displays, such as those used in VR/AR headsets, our two eyes are presented with different views. The disparity between the views is typically used to convey depth cues, but it could be used for other purposes. We devise a novel technique that takes advantage of binocular fusion to boost perceived local contrast and visual quality of images. Since the technique is based on fixed tone-curves, it has negligible computational cost and it is well suited for real-time applications, such as VR rendering. To control the trade-of between the level of enhancement and binocular rivalry, we conduct a series of experiments that lead to a new ending, explaining the factors that dominate the rivalry perception in a dichoptic presentation where two images of different contrasts are displayed. With this new ending, we demonstrate that the enhancement can be quantitatively measured and binocular rivalry is well controlled.


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    This project has received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement n◦ 725253śEyeCode).


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