“Destruction and Dynamics for Film and Game Production” by Harada, Zafar, Carlson, Criswell, Baker, et al. …
Conference:
Type(s):
Entry Number: 02
Title:
- Destruction and Dynamics for Film and Game Production
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Basic understanding of using particle and rigid-body dynamics in film or games. Useful but not required: experience with 3D authoring tools such as Maya, basic knowledge of data structures such as hierarchies, and familiarity with computing-system architecture, graphics hardware, and parallel processing.
Who Should Attend
Anyone who wants to learn more about the tools, methodology and implementation used to create destruction using rigid-body dynamics used in film and game production.
Description
This course focuses on rigid-body and particle simulation and collision techniques used in breaking objects and large-scale destruction. Following a brief introduction to the basic theory, the course continues with examples from specific films and games. Topics include production aspects such as authoring tools (including the open-source Bullet physics library used in both game and film production) and computational and algorithmic issues.