“Designing Digital Phenomenaria: The Bee Dance” by Moher, Haas, Kim and Johnson

  • ©Thomas (Tom) Moher, David Haas, Janet Kim, and Andrew Johnson

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    Designing Digital Phenomenaria: The Bee Dance

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Abstract:


    Third- and sixth-grade students used a graphical simulation of the honeybee dance presented on a plasma panel deployed for several weeks in the corner of their classrooms. Among third graders, acceptance was hindered by discrepancies between the representation of phenomena in the simulation and students’ prior knowledge of those phenomena. Sixth graders were forgiving of fidelity limitations, but experienced delays in learning due to their imposition of a “video game” interpretation of the activity.


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