“Cross-Compiled 3D Web Applications – Problems and Solutions” by Müller and Gärtner

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Entry Number: 31

Title:

    Cross-Compiled 3D Web Applications – Problems and Solutions

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Abstract:


    A number of projects, including our FUSEE engine, provide the means to cross-compile real-time 3D applications from more traditional programming languages such as C, C#, or Java into JavaScript/HTML5 in order to run those applications natively in web browsers. The current state of the FUSEE project shows that the use of a cross-compiler and an appropriate software architecture enables real-time 3D applications written in C# and on top of FUSEE to be automatically ported to plugin-free browser applications (see Figure 1). In some cases, however, the cross-compiled result suffers from limitations of the cross compiler, underlying libraries, or the JavaScript/HTML5 platform [Müller et al. in press].
    In this study we identify the three most significant obstacles to cross-compiling arbitrary real-time 3D applications into equivalent counterparts of their native versions. Furthermore, we present our work in progress on approaches for addressing those obstacles.

References:


    1. Google Inc., 2001–2014. protobuf — Google Protocol Buffers: Google’s data interchange format — Google’s Project Hosting. Online: https://code.google.com/p/protobuf/.
    2. Müller, C., Gärtner, F., and Dik, D. in press. Portable 3D-browser-applications using cross-compiled programming languages. In Computational Science and Computational Intelligence, 2014 International Conference on, IEEE, The American Council on Science and Education. Unpublished Paper.
    3. The Khronos Group, Herman, D., and Russel, K., 2013. Typed Array Specification — Editor’s Draft (work in progress). Online: http://khronos.org/registry/typedarray/specs/latest/.

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