“Consistent stylization of stereoscopic 3D images”

  • ©Lesley Northam, Paul Asente, and Craig S. Kaplan

  • ©Lesley Northam, Paul Asente, and Craig S. Kaplan




    Consistent stylization of stereoscopic 3D images



    The application of stylization filters to photographs is common, Instagram being a popular recent example. These image manipulation applications work great for 2D images. However, stereoscopic 3D cameras are increasingly available to consumers (Nintendo 3DS, Fuji W3 3D, HTC Evo 3D). How will users apply these same stylizations to stereoscopic images?


    1. Hertzmann, A. 1998. Painterly rendering with curved brush strokes of multiple sizes. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, SIGGRAPH ’98, 453–460.
    2. Northam, L., Asente, P., and Kaplan, C. S., 2012. Consistent stylization and painterly rendering of stereoscopic 3D images.
    3. Richardt, C., Świrski, L., Davies, I., and Dodgson, N. A. 2011. Predicting stereoscopic viewing comfort using a coherence-based computational model. In Proceedings of Computational Aesthetics (CAe), D. Cunningham and T. Isenberg, Eds.
    4. Stavrakis, E., and Gelautz, M. 2005. Stereoscopic painting with varying levels of detail. In In Proceedings of SPIE – Stereoscopic Displays and Virtual Reality Systems XII, 5564.

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©Lesley Northam, Paul Asente, and Craig S. Kaplan

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