“Computational Swept Volume Light Painting via Robotic Non-Linear Motion” by Huang, Tsang and Lam

  • ©Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

  • ©Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

  • ©Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

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Entry Number: 06

Title:

    Computational Swept Volume Light Painting via Robotic Non-Linear Motion

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Abstract:


    Light painting is a photography technique in which light sources are moved in specific patterns while being captured by long exposure. The movements of lights will result in bright strokes or selectively illuminated and colored areas in the scene being captured, thus decorating the real scene with special visual effects without the need for post-production. Light painting is not only a popular activity for hobbyists to express creativities, but also a practice for professional media artists and photographers to produce aesthetic visual arts and commercial photography. In conventional light paintings, the light sources are usually flashlights or other simple handheld lights made by attaching one or multiple LEDs to a stick or a ring. The patterns created are limited to abstract shapes or freehand strokes.

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©Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam ©Yaozhun Huang, Sze-Chun Tsang, and Miu-Ling Lam

Acknowledgements:


    This work is supported in part by grants from Hong Kong Innovation and Technology Fund (Ref. No. ITS/164/15), National Natural Science Foundation of China (Grant No. 61502406) and Croucher Foundation (Grant No. 9500016). The authors would also like to thank HAL Robot Programming & Control for providing the free academic license of the Rhino Grasshopper plugin.


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