“Compressing Texture Maps for Large Real Environments” by Yu, Ferencz and Malik

  • ©Yizhou Yu, Andras Ferencz, and Jitendra Malik

Conference:


Type:


Interest Area:


    Application

Title:

    Compressing Texture Maps for Large Real Environments

Session/Category Title:   Rendering Techniques


Presenter(s)/Author(s):



Abstract:


    Rendering large real environments may require a large number of texture maps. This approach uses both vector quantization and information metrics to compress texture for better time and space complexity.

References:


    1. Soucy, M., Godin, G., & Rioux, M. (1997). A texture-mapping approach for the compression of colored 3D triangulation. Visual Computer, 12, 503-514.
    2. Gersho, A. & Gray, R.M. (1992). Vector quantization and signal compression. Boston: Kluwer Academic Publishers.
    3. Yu, Y. (2000). Modeling and editing real scenes with image-based techniques. Doctoral thesis, Computer Science Division, UC Berkeley, 2000 (www.cs.berkeley.edu/~yyz).


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