“Compressing dynamically generated textures on the GPU” by Alexandersson, Gurell and Akenine-Moller
Conference:
Type(s):
Title:
- Compressing dynamically generated textures on the GPU
Session/Category Title: Unstructured Progressive Graphics (UPG)
Presenter(s)/Author(s):
Abstract:
An approach for compressing dynamically generated textures on the fly, using a modern GPU. This method allows for substantially reduced texture bandwidth usage.
References:
1. Brown, P. 2001. GL_EXT_texture_compression_s3tc. In OpenGL Extension Registry, http://oss.sgi.com/projects/ogl-sample/registry/.
2. Fenney, S. 2003. Texture Compression using Low-Frequency Signal Modulation. In Graphics Hardware, 84–91.