“Compressing dynamically generated textures on the GPU” by Alexandersson, Gurell and Akenine-Moller

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Conference:


Type(s):


Title:

    Compressing dynamically generated textures on the GPU

Session/Category Title:   Unstructured Progressive Graphics (UPG)


Presenter(s)/Author(s):



Abstract:


    An approach for compressing dynamically generated textures on the fly, using a modern GPU. This method allows for substantially reduced texture bandwidth usage.

References:


    1. Brown, P. 2001. GL_EXT_texture_compression_s3tc. In OpenGL Extension Registry, http://oss.sgi.com/projects/ogl-sample/registry/.
    2. Fenney, S. 2003. Texture Compression using Low-Frequency Signal Modulation. In Graphics Hardware, 84–91.


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