“Cellular texture generation” by Fleischer, Laidlaw, Currin and Barr

  • ©Kurt Fleischer, David H. Laidlaw, Bena Currin, and Alan H. Barr

Conference:


Type:


Title:

    Cellular texture generation

Presenter(s)/Author(s):



Abstract:


    We propose an approach for modeling surface details such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mapping but are inconvenient to model with hand-crafted geometry. We generate patterns of geometric elements using a biologically-motivated cellular development simulation together with a constraint to keep the cells on a surface. The surface may be defined by an implicit function, a volume dataset, or a polygonal mesh. Our simulation combines and extends previous work in developmental models and constrained particle systems.

References:


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