“CaveWriting 2006: a hypertext authoring system in virtual reality” by Baker, Becker, Coover, Kreymer and Musurca

  • ©Damon Baker, Sascha Becker, Robert Coover, Ilya Kreymer, and Nicholas Musurca

  • ©Damon Baker, Sascha Becker, Robert Coover, Ilya Kreymer, and Nicholas Musurca

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Title:

    CaveWriting 2006: a hypertext authoring system in virtual reality

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Abstract:


    In experimental hypertext fiction workshops at Brown University, undergraduate writers work with programmers to create interactive literary experiences in immersive virtual reality. To involve the writer more directly in the process of implementation, we have created CaveWriting 2006, a spatial hypertext authoring system. Authors can manipulate a graphical front-end to position text, multimedia, and 3D models within virtual space, apply special effects, and create hyperlinks which initiate theatrical events. The result can be previewed at any time inside a desktop window. Moreover, the system’s features can be extended in C++, allowing programmers and writers to collaborate directly and work simultaneously.

References:


    1. Carroll, Coover, Greenlee, McClain, and Wardrip-Fruin. 2003. Screen: Bodily Interaction with Text in Immersive VR. SIGGRAPH 2003 Sketches & Applications. NYC: ACM Press.
    2. Pessoa, Fernando. 1991. The Book of Disquiet. London: Serpent’s Tail.


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