“Causes and Cures of Performance Anxiety in Graphic Systems” by McGinnis, Maillot, Cooper, Sproull and Weiler

  • ©Eileen McGinnis, Patrick Maillot, David A. Cooper, Robert F. Sproull, and Kevin J. Weiler



Entry Number: 13


    Causes and Cures of Performance Anxiety in Graphic Systems

Course Organizer(s):



    Understanding of graphics support systems and APIs.

    Who Should Attend
    Designers or systems programmers who develop or support graphics Application Programmer Interfaces (APIs), application programmers, and people selecting an API to match application requirements.

    Attendees learn how to design or use a graphics API, or architect a system within which a graphics API runs. Course information is presented from an architectural, not implementation, viewpoint. Attendees learn to avoid performance and functional pitfalls, and to exploit available features to their fullest. Immediate-mode graphics systems, as opposed to display-list systems, are emphasized.

    The course provides in-depth presentations on the historical evolution and the architectural design of accelerator-level, system-level, and application-level aspects of graphics systems. Emphasis is on performance and total system throughput. Attendees are exposed to aspects and issues of graphics computable. Recent algorithmic techniques that make radiosity
    API/systems, with focus on immediate mode.

    Topics covered are: choosing an API, structuring applications, advantages and drawbacks of immediate-mode graphics, architectural issues in coordinating other graphics services (imaging, realistic rendering, animation), impact of graphics requirements on state-of-the-art system architectures, and benefits of object-oriented approaches.

Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: