“Camera-based calibration for scalable immersive rendering” by Thibault

  • ©William C. Thibault

  • ©William C. Thibault



Entry Number: 56


    Camera-based calibration for scalable immersive rendering



    Immersive multi-projector displays with dozens of projectors are becoming easier to build as projection technology proliferates. We envision scenarios such as a classroom of students with individual projectors, and informal groups of people with projector-equipped mobile devices, in which computer-generated imagery can be generated and displayed in real time. Ideally, the resolution of the multi-projector display should grow with the number of projectors, and support arbitrarily wide displays (to 4π steradians).


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    Yuen, N. P. Y., and Thibault, W. C. 2008. Inexpensive immersive projection. In Proceedings of IEEE Virtual Reality 2008, 237–240.Google Scholar

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