“Camera-based calibration for scalable immersive rendering” by Thibault

  • ©William C. Thibault

  • ©William C. Thibault

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Entry Number: 56

Title:

    Camera-based calibration for scalable immersive rendering

Presenter(s)/Author(s):



Abstract:


    Immersive multi-projector displays with dozens of projectors are becoming easier to build as projection technology proliferates. We envision scenarios such as a classroom of students with individual projectors, and informal groups of people with projector-equipped mobile devices, in which computer-generated imagery can be generated and displayed in real time. Ideally, the resolution of the multi-projector display should grow with the number of projectors, and support arbitrarily wide displays (to 4π steradians).

References:


    Eilemann, S., Makhinya, M., and Pajarola, R. 2009. Equalizer: A scalable parallel rendering framework. IEEE Transactions on Visualization and Computer Graphics 15, 436–452. Google ScholarDigital Library
    Raskar, R., Brown, M., Yang, R., Chen, W., Welch, G., Towles, H., Seales, B., and Fuchs, H. 1999. Multiprojector displays using camera-based registration. In IEEE Visualization 99. Google ScholarDigital Library
    Yuen, N. P. Y., and Thibault, W. C. 2008. Inexpensive immersive projection. In Proceedings of IEEE Virtual Reality 2008, 237–240.Google Scholar


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