“Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)” by Peterson and Gibbs

  • ©Scott Peterson and Jonathan Gibbs

Conference:


Type:


Interest Area:


    Production & Animation

Title:

    Building “Shrek’s” Natural Environment (Trees, Plants, and Grass)

Session/Category Title:   A First Look at "Shrek"


Presenter(s)/Author(s):



Abstract:


    This sketch describes the comput er graphics techniques used to create trees for “Shrek,” produced by PDI/DreamWorks.

References:


    1. We b e r, J. Penn, J. (1995). Creation and rendering of realistic trees. Proc. SI G GRAPH 95.


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