“Boneless motion reconstruction”

  • ©Vladislav Krayevoy and Alla Sheffer

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Title:

    Boneless motion reconstruction

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Abstract:


    With the improvement and declining costs of motion capture (Mo- cap) technology, modern computer graphics increasingly uses it as a major source of data for character animation. Mocap data pro- vides trajectories for character animation by tracing the motion of a set of markers on moving subjects. Standard techniques for motion data reconstruction from such data require global knowledge of the model structure, such as a skeleton. Skeletons are difficult and quite time consuming to construct. We introduce the first, to our knowledge, automated technique that can realistically recon- struct character animation based on Mocap data alone (Figure 1(b)).

References:


    Sheffer, A., and Kraevoy, V. 2004. Pyramid coordinates for morphing and deformation. In 3DPVT ’04: Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium on (3DPVT’04), IEEE Computer Society, 68–75.
    Yu, Y., Zhou, K., Xu, D., Shi, X., Bao, H., Guo, B., and Shum, H.-Y. 2004. Mesh editing with poisson-based gradient field manipulation. ACM Trans. Graph. 23, 3, 644–651.


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