“Asynchronous, adaptive, rigid body simulation”

  • ©Stephen Chenney

Conference:


Type:


Interest Area:


    Production & Animation

Title:

    Asynchronous, adaptive, rigid body simulation

Session/Category Title:   Simulation for Animation


Presenter(s)/Author(s):



Abstract:


    A new algorithm for rigid body simulation that is both asynchronous (different objects are updated at different times) and adaptive (each object selects its optimal update frequency).

References:


    1. Brian Mirtich and John Canny. Impulse-Based Simulation of Rigid Bodies, Proceedings of the 1995 ACM Symposium on Interactive 3D Graphics, 181-188, 1995.
    2. Dong-Jin Kim, Leonidas J. Guibas and Sung-Yon Shin. Fast Collision Detection Among Multiple Moving Spheres, IEEE Transactions on Visualization and Computer Graphics, 230-242, 4(3), 1998.


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