“Adaptable Game Experience through Procedural Content Generation and Brain Computer Interface” by Fernandez, Mikami and Kondo

  • ©Henry Fernandez, Koji Mikami, and Kunio Kondo

  • ©Henry Fernandez, Koji Mikami, and Kunio Kondo

  • ©Henry Fernandez, Koji Mikami, and Kunio Kondo

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Entry Number: 36

Title:

    Adaptable Game Experience through Procedural Content Generation and Brain Computer Interface

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Abstract:


    For high skilled players, an easy game might become boring and for low skilled players, a difficult game might become frustrating. This research’s goal is to offer players a personalized experience adapted according to their performance and levels of attention. We created a simple side-scrolling 2D platform game using Procedural Content Generation, Dynamic Difficulty Adjustment techniques and brain computer data obtained from players in real time using an Electroencephalography device. We conducted a series of experiments with different players and got results that confirm that our method is adjusting each level according to performance and attention.

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©Henry Fernandez, Koji Mikami, and Kunio Kondo

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