“A texture synthesis method for liquid animations” by Bargteil, Sin, Michaels, Goktekin and O’Brien

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Title:

    A texture synthesis method for liquid animations

Session/Category Title:   Wet


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Abstract:


    A method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system.

References:


    1. Bargteil, A. W., Goktekin, T. G., O’Brien, J. F., and Strain, J. A. 2006. A semi-Lagrangian contouring method for fluid simulation. ACM Trans. Graph. 25, 1.
    2. Kwatra, V., Essa, I., Bobick, A., and Kwatra, N. 2005. Texture optimization for example-based synthesis. ACM Trans. Graph. 24, 3, 795–802.
    3. Sorkine, O., Coiien-Or, D., Goldentiial, R., and Lischiiinski, D. 2002. Bounded-distortion piecewise mesh parameterization. In the Proceedings of IEEE Visualization ’02, 355–362.


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