“A lifelikeness induced by intereaction with abstract expression using reaction-diffusion model” by Akagawa

  • ©Tomohiro Akagawa

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Title:

    A lifelikeness induced by intereaction with abstract expression using reaction-diffusion model

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Abstract:


    Usually, Human beings find out lifelikeness in not living object. We can perceive as if the object which is not living thing in the real world has life[Heider and Simmel 1944]. This study focuses on these lifelike senses which are perceived from an interactive visual expression. There are various ways to express lifelikeness in existing lifelike expression. For example, the characters in illustrations, animation or video games are so. These representational expressions (such as human or animal figures) are frequently seen. Furthermore, in terms of animation, there are not only representational expressions  but also lifelike abstract expressions by motion of simple geome- try or composition of multiple geometries. A lifelike abstract expression on which we focus is geometrical form which does not declare particular organism species exactly, but which we can perceive something lifelike on visual perception. In fact, we treat an abstract expression by existence of the ambiguity of the interpretation by the human’s capability to use A to resemble B.  

References:


    1. Gierer, A., and Meinhardt, H. 1972. A theory of biological pattern formation. Kybernetik, 12, 30–39.
    2. Heider, F., and Simmel, M. 1944. An experimental study of apparent behavior. American Journal of Psychology, 57, 243–259.


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