“A development environment for designing interactive characters with sensorimotor models” by Matsuyama and Mitake

  • ©Shunsuke Matsuyama and Hironori Mitake

  • ©Shunsuke Matsuyama and Hironori Mitake

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Entry Number: 2

Title:

    A development environment for designing interactive characters with sensorimotor models

Presenter(s)/Author(s):



Abstract:


    Recent progress of interactive techniques brought intuitive and physical interaction with characters in entertainment field such as console games. Conventional motion generation method requires preparing an enormous number of motion patterns in order to implement various reactions of characters. Therefore, for an easy way of implementation of various reactions, virtual creatures with sensorimotor models will become useful. Virtual creatures [Mitake et al. 2007] are characters with sensorimotor models generate motion in physics simulation environment.

References:


    Aoki, T., Mitake, H., Hasegawa, S., and Sato, M. 2009. Haptic ring: touching virtual creatures in mixed reality environments. In SIGGRAPH ’09: SIGGRAPH ’09: Posters, ACM, New York, NY, USA, 1–1. Google ScholarDigital Library
    Blender.org. http://www.blender.org/.Google Scholar
    Mitake, H., Hasegawa, S., Koike, Y., and Sato, M. 2007. Reactive virtual human with bottom-up and top-down visual attention for gaze generation in realtime interactions. Virtual Reality Conference, IEEE 0, 211–214.Google Scholar


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