“3D workflow pipeline for CAVE virtual environments” by Prusten, McIntyre and Landis

  • ©Mark J. Prusten, Michelle McIntyre, and Marvin Landis




    3D workflow pipeline for CAVE virtual environments



    To develop and author high dynamic range (HDR) virtual reality environments for exploring 3D objects and navigating through 3D worlds requires a specific workflow pipeline. This workflow pipeline requires a series of software libraries to develop the specific virtual reality application. Our virtual reality environment consists of four 8×10 ft screens on three sides and a floor, which are the rear projection screens and the boundaries of the 3D space. The projected images are edge-blended multiple projector tiles with 1600×1200 resolution at 96 Hz refresh. The software library tools being used at the AZ-LIVE (Arizona Laboratories for Immersion Visualization Environments) are OpenGL performer and CAVELib.


    1. SGI, INC. 2001. OpenGL Performer Programmer’s Guide. Technical Reference
    2. VRCO, INC. 2003. CAVELib User’s Manual. Technical Reference.

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