“3D workflow pipeline for CAVE virtual environments” by Prusten, McIntyre and Landis

  • ©Mark J. Prusten, Michelle McIntyre, and Marvin Landis

Conference:


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Title:

    3D workflow pipeline for CAVE virtual environments

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Abstract:


    To develop and author high dynamic range (HDR) virtual reality environments for exploring 3D objects and navigating through 3D worlds requires a specific workflow pipeline. This workflow pipeline requires a series of software libraries to develop the specific virtual reality application. Our virtual reality environment consists of four 8×10 ft screens on three sides and a floor, which are the rear projection screens and the boundaries of the 3D space. The projected images are edge-blended multiple projector tiles with 1600×1200 resolution at 96 Hz refresh. The software library tools being used at the AZ-LIVE (Arizona Laboratories for Immersion Visualization Environments) are OpenGL performer and CAVELib.

References:


    1. SGI, INC. 2001. OpenGL Performer Programmer’s Guide. Technical Reference
    2. VRCO, INC. 2003. CAVELib User’s Manual. Technical Reference.


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