2003 Technical Paper: Carranza_Free-Viewpoint Video of Human Actors

“Free-viewpoint video of human actors” by Carranza, Theobalt, Magnor and Seidel

2003 Technical Paper: Mohr_Building Efficient, Accurate Character Skins from Examples

“Building efficient, accurate character skins from examples” by Mohr and Gleicher

2003 Technical Paper: Lok_Incorporating Dynamic Real Objects into Immersive Virtual Environments

“Incorporating dynamic real objects into immersive virtual environments” by Lok, Naik, Whitton and Brooks Jr.

2003 Technical Paper: Niederauer_Non-Invasive Interactive Visualization of Dynamic Architectural Environments

“Non-invasive interactive visualization of dynamic architectural environments” by Niederauer, Houston, Agrawala and Humphreys

2003 Technical Paper: Pangaro_The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces

“The actuated workbench: computer-controlled actuation in tabletop tangible interfaces” by Pangaro

2003 Technical Paper: Tsang_Boom Chameleon: Simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display

“Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display” by Tsang, Fitzmzurice, Kurtenbach, Khan and Buxton

2003 Technical Paper: Decoret_Billboard Clouds for Extreme Model Simplification

“Billboard clouds for extreme model simplification” by Décoret, Durand, Sillion and Dorsey

2003 Technical Paper: Igarashi_Clothing Manipulation

“Clothing manipulation” by Igarashi and Hughes

2003 Technical Paper: Wilson_Simplifying Complex Environments Using Incremental Textured Depth Meshes

“Simplifying complex environments using incremental textured depth meshes” by Wilson and Manocha

2003 Technical Paper: Wonka_Instant Architecture

“Instant architecture” by Wonka, Wimmer, Sillion and Ribarsky

2003 Technical Paper: Dachsbacher_Sequential Point Trees

“Sequential point trees” by Dachsbacher, Vogelgsang and Stamminger

2003 Technical Paper: Llamas_Twister: A Space-Warp Operator for the Two-Handed Editing of 3D Shapes

“Twister: a space-warp operator for the two-handed editing of 3D shapes” by Llamas, Kim, Gargus, Rossignac and Shaw

2003 Technical Paper: Gardner_Linear Light Source Reflectometry

“Linear light source reflectometry” by Gardner, Tchou, Hawkins and Debevec

2003 Technical Paper: Dobashi_Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics

“Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics” by Dobashi, Yamamoto and Nishita

2003 Technical Paper: Han_Measuring Bidirectional Texture Reflectance with a Kaleidoscope

“Measuring bidirectional texture reflectance with a kaleidoscope” by Han and Perlin

2003 Technical Paper: Stam_Flows on Surfaces of Arbitrary Topology

“Flows on surfaces of arbitrary topology” by Stam

2003 Technical Paper: Treuille_Keyframe Control of Smoke Simulations

“Keyframe control of smoke simulations” by Treuille, McNamara, Popovic and Stam

2003 Technical Paper: Feldman_Animating Suspended Particle Explosions

“Animating suspended particle explosions” by Feldman, O’Brien and Arikan

2003 Technical Paper: Gleicher_Snap-Together Motion: Assembling Run-Time Animations

“Snap-together motion: assembling run-time animations” by Gleicher, Joon Shin, Kovar and Jepsen

2003 Technical Paper: Rasmussen_Smoke Simulation For Large Scale Phenomena

“Smoke simulation for large scale phenomena” by Rasmussen, Quang Nguyen, Geiger and Fedkiw

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