2019 Technical Paper: YANIV_The Face of Art: Landmark Detection and Geometric Style in Portraits

“The face of art: landmark detection and geometric style in portraits” by Yaniv, Newman and Shamir

2019 Technical Paper: FRÜHSTÜCK_TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

“TileGAN: synthesis of large-scale non-homogeneous textures” by Frühstück, Alhashim and Wonka

2019 Technical Paper: TRICARD_Procedural Phasor Noise

“Procedural phasor noise” by Tricard, Efremov, Zanni, Neyret, Martínez, et al. …

2019 Technical Paper: SHARP_Navigating Intrinsic Triangulations

“Navigating intrinsic triangulations” by Sharp, Soliman and Crane

2019 Technical Paper: ALEXA_Harmonic Triangulations

“Harmonic triangulations” by Alexa

2019 Technical Paper: VERHETSEL_Finding Hexahedrizations for Small Quadrangulations of the Sphere

“Finding hexahedrizations for small quadrangulations of the sphere” by Verhetsel, Pellerin and Remacle

2019 Technical Paper: HU_TriWild: Robust Triangulation with Curve Constraints

“TriWild: robust triangulation with curve constraints” by Hu, Schneider, Gao, Zhou, Jacobson, et al. …

2019 Technical Paper: ZOSS_Accurate Markerless Jaw Tracking for Facial Performance Capture

“Accurate markerless jaw tracking for facial performance capture” by Zoss, Beeler, Gross and Bradley

2019 Technical Paper: MUELLER_Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera

“Real-time pose and shape reconstruction of two interacting hands with a single depth camera” by Mueller, Davis, Bernard, Sotnychenko, Verschoor, et al. …

2019 Technical Paper: ZHANG_InteractionFusion: Real-time Reconstruction of Hand Poses and Deformable Objects in Hand-object Interactions

“InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions” by Zhang, Bo, Yong and Xu

2019 Technical Paper: DENG_Photon surfaces for robust, unbiased volumetric density estimation

“Photon surfaces for robust, unbiased volumetric density estimation” by Deng, Jiao, Bitterli and Jarosz

2018 Technical Paper: VOGELS_Denoising with Kernel Prediction and Asymmetric Loss Functions

“Denoising with kernel prediction and asymmetric loss functions” by Vogels, Rousselle, Mcwilliams, Rothlin, Harvill, et al. …

2019 Technical Paper: GUO_Fractional Gaussian Fields for Modeling and Rendering of Spatially-Correlated Media

“Fractional gaussian fields for modeling and rendering of spatially-correlated media” by Guo, Chen, Hu, Yan, Guo, et al. …

2019 Technical Paper: MILLER_A null-scattering path integral formulation of light transport

“A null-scattering path integral formulation of light transport” by Miller, Georgiev and Jarosz

2019 Technical Paper: ROUSSEL_Designing Chain Reaction Contraptions from Causal Graphs

“Designing chain reaction contraptions from causal graphs” by Roussel, Cani, Léon and Mitra

2018 Technical Paper: KANG_Efficient Reflectance Capture Using an Autoencoder

“Efficient reflectance capture using an autoencoder” by Kang, Chen, Wang, Zhou and Wu

2019 Technical Paper: XU_Learning to Fly: Computational Controller Design for Hybrid UAVs with Reinforcement Learning

“Learning to fly: computational controller design for hybrid UAVs with reinforcement learning” by Xu, Du, Foshey, Li, Zhu, et al. …

2019 Technical Paper: GLAUSER_Interactive Hand Pose Estimation using a Stretch-Sensing Soft Glove

“Interactive hand pose estimation using a stretch-sensing soft glove” by Glauser, Wu, Panozzo, Hilliges and Sorkine-Hornung

2019 Technical Paper: PÉRARD-GAYOT_Rodent: Generating Renderers without Writing a Generator

“Rodent: generating renderers without writing a generator” by Pérard-Gayot, Membarth, Leissa, Hack and Slusallek

2019 Technical Paper: Bar_A Monte Carlo Framework for Rendering Speckle Statistics in Scattering Media

“A Monte Carlo framework for rendering speckle statistics in scattering media” by Bar, Alterman, Gkioulekas and Levin

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