2014 Talks: Nagano_Measurement and Modeling of Microfacet Distributions under Deformation

“Measurement and Modeling of Microfacet Distribution Under Deformation” by Nagano, Alexander, Li, Barbic and Debevec

2014 Talks: Kontkanen_Earth in Google Maps: Rendering Trillions of Triangles in JavaScript

“Earth in Google Maps: Rendering Trillions of Triangles in JavaScript” by Kontkanen and Parker

2014 Talks: Lavoue_Progressive Streaming of Compressed 3D Graphics in a Web Browser

“Progressive Streaming of Compressed 3D Graphics in a Web Browser” by Lavoué, Chevalier and Dupont

2014 Talks: Yuksel_Shaping Particle Simulations with Interaction Forces

“Shaping Particle Simulations with Interaction Forces” by Yuksel and Peterson

2014 Talks: Kˇrivanek_A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering

“A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering” by Křivánek and d’Eon

2014 Talks: Wang_Importance Sampling for a Microcylinder Based Cloth Bsdf

“Importance Sampling for a Microcylinder-Based Cloth BSDF” by Wang and Xie

2014 Talks: Museth_Hierarchical Digital Differential Analyzer for Efficient Ray-Marching in OpenVDB

“Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB” by Museth

2014 Talks: Gautron_Path Space Similarity determined by Fourier Histogram Descriptors

“Path Space Similarity Determined by Fourier Histogram Descriptors” by Gautron, Droske, Wachter, Kettner, Keller, et al. …

2014 Talks: Goddard_Silencing the noise on Elysium

“Silencing the Noise on Elysium” by Goddard

2014 Talks: Modesto_DreamWorks Animation's Face System, a Historical Perspective: From ANTZ and Shrek to Mr Peabody & Sherman

“DreamWorks Animation’s Face System, a Historical Perspective: From “Antz” and “Shrek” to “Mr. Peabody & Sherman”” by Modesto and Walsh

2014 Talks: Seo_Developing Interactive Facial Rigs in Production Environment

“Developing Interactive Facial Rigs in a Production Environment” by Seo and Lewis

2014 Talks: Lo ̈ıc Hamon_Gravity : Motion Control and Face Integration

“”Gravity”: Motion Control and Face Integration” by Hamon, Penn, Harmer and Scapel

2014 Talks: Giordana_Grooming a lion for Hercules

“Grooming a Lion for “Hercules”” by Giordana and Macdonald

2014 Talks: Sheerin_Procedural Tentacle Bundles in “Edge of Tomorrow”

“Procedural Tentacle Bundles in “Edge of Tomorrow”” by Sheerin

2014 Talks: Plaete_Comanches vs Cavalry: Artistically Directable In-Crowd Ragdoll Simulation

“Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation” by Plaete, Davis and Stanzione

2014 Talks: Heckenberg_RepTile: How To Skin A Dinosaur

“RepTile: How To Skin A Dinosaur” by Heckenberg and Hegarty

2014 Talks: Hutchinson_Resculptors: Layered Curve-Based Deformers

“Resculptors: Layered Curve-Based Deformers” by Hutchinson, Zimmermann and Helms

2014 Talks: Fragapane_Steroids: A Controllable Approach to Skin Simulation

“Steroids: A Controllable Approach to Skin Simulation” by Fragapane, Baillet and Hegarty

2014 Talks: Mancewicz_Delta Mush: Smoothing Deformations While Preserving Detail

“Delta Mush: Smoothing Deformations While Preserving Detail” by Mancewicz, Derksen and Wilson

2014 Talks: Zimmermann_Building highly parallel character rigs

“Building Highly Parallel Character Rigs” by Zimmermann, Helms and Ochs

1 83 84 85 86 87 137