2001 Talks: Carlson_Practical Image-Based Lighting for Fur and Surfaces

“Practical Image-Based Lighting for Fur and Surfaces” by Carlson and Fong

2001 Talks: Franklin_Paint the Town Red:Recreating Stalingrad for “Enemy at the Gates”

“Paint the Town Red: Recreating Stalingrad for Enemy at the Gates” by Franklin, Bowers, Svedberg and Preston

2001 SIGGRAPH Image Not Available

“Real-Time Computer Graphics for On-Set Visualization: A.I. and The Mummy Returns” by Rosenthal, Griffin and Sanders

2001 Talks: Kurtz_Procedural Dynamics System for Animating the Sleigh in “How the Grinch Stole Christmas”

“Procedural Dynamics System for Animating the Sleigh in How the Grinch Stole Christmas” by Kurtz

2001 Talks: Fajardo_Rendering “Pepe” with Global Illumination

“Rendering Pepe with Global Illumination” by Fajardo, Lara, Puertolas, Oliva and Rueda

2001 SIGGRAPH Image Not Available

“Rendering Semi-solid Objects with Particles” by Singer

2001 SIGGRAPH Image Not Available

“Skinning Cats and Dogs Using Muscle Deformations”

2001 SIGGRAPH Image Not Available

“The Attack on Pearl Harbor Battleship Row: Everything including the kitchen sink” by Horsley

2001 Talks: Sumi_The Animator-Oriented Motion Generator, Animanium, Based on a Humanoid Robot-Control Algorithm

“The Animator-Oriented Motion Generator, Animanium, Based on a Humanoid Robot-Control Algorithm” by Sumi and Imagawa

2001 SIGGRAPH Image Not Available

“The Magic Behind the Magic: Pearl Harbor” by Krasser

2001 Talks: Nouche_The Living Forest: The Story of a 3d Feature Film in Europe

“The Living Forest: The Story of a 3d Feature Film in Europe” by Nouche

2001 Talks: Manning_Trees in “How The Grinch Stole Christmas:” Automating the Task of Creating and Rendering Large Numbers of Complex Objects

“Trees in How The Grinch Stole Christmas: Automating the Task of Creating and Rendering Large Numbers of Complex Objects” by Manning

2001 Talks: Seiden_Whippin' Up a Storm

“Whippin’ up a Storm” by Seiden

2000 Talks: Burge_A Branching Cellular Texture Basis Function

“A Branching Cellular Texture Basis Function” by Burge

2000 Talks: Codognet_Behavioral Animation by Constraint-Based Adaptive Search

“Behavioral Animation by Constraint-Based Adaptive Search” by Codognet

2000 Talks: Campbell_4D Swathing to Automatically Inject Character into Animations

“4D Swathing to Automatically Inject Character into Animations” by Campbell, Dalton and Muller

2000 SIGGRAPH Image Not Available

“Clothing Simulations in Shrek” by Seneshen and Prasso

2000 SIGGRAPH Image Not Available

“Building Shrek’s Natural Environment (Trees, Plants, and Grass)” by Peterson and Gibbs

2000 SIGGRAPH Image Not Available

“Building A Digital Actor From The Inside, Out” by Reiss and Cantor

2000 SIGGRAPH Image Not Available

“Bringing the Rock Monster to Life for Galaxy Quest” by Armstrong and Wirtz

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