“A Branching Cellular Texture Basis Function” by Burge
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- A Branching Cellular Texture Basis Function
Session/Category Title: Texturing
Presenter(s)/Author(s):
References:
1. Meinhardt, H. (1998). The algorithmic beauty of sea shells. Springer: New York.
2. Peachey, D. (1985). Solid texturing of complex surfaces. In Computer Graphics, Proc. SIGGRAPH 85, 279-286.
3. Pixar, The RenderMan Interface, Version 3.1, Richmond, CA, September 1989.
4. Prusinkiewicz, P., & Lindenmayer, A. (1996). The algorithmic beauty of plants. Springer: New York.
5. Worley, S. (1996). A Cellular Texture Basis Function. In Computer Graphics, Proc. SIGGRAPH 96 , 291-294.