2001 Talks: Lamb_An Integrated Solution to Camera Animation for Stage

“An Integrated Solution to Camera Animation for Stage” by Lamb

2001 SIGGRAPH Image Not Available

“Budweiser Alien Commercial” by Estebecorena and Lyons

2001 Talks: Canetti_“Summer Breeze:” Creating a High-End 3D Movie Using Limited Resources

“Summer Breeze: Creating a High-End 3D Movie Using Limited Resources” by Canetti, Chen, Chim, Patti, Zori, et al. …

2001 Talks: Ohshima_“2001: An MR-Space Odyssey:” Applying MixedReality Technology to VFX in Filmmaking

“2001: An MR-Space Odyssey: Applying Mixed-Reality Technology to VFX in Filmmaking” by Ohshima, Kuroki, Kobayashi, Yamamoto and Tamura

2001 Talks: Comet_Character Setup and Animation for “3-2-1 Penguins!”

“Character Setup and Animation for 3-2-1 Penguins!” by Comet

2001 SIGGRAPH Image Not Available

“Bringing PhotoRealism to Fantasy: The Hybrid Approach of a Digital Matte Artist” by Huston

2001 SIGGRAPH Image Not Available

“Crashing Planes the Easy Way: Pearl Harbor” by Benza and Hourihan

2001 Talks: Kazumi_Digital Tricks for Japanese Cel Animation

“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi

Without Getting Wet: RuleBased Dynamic Simulation for “Wave of Death

“Destroying a Dam Without Getting Wet: Rule- Based Dynamic Simulation for Wave of Death” by Trojansky, Hu, Langschwert, Beck, Küchmeister, et al. …

2001 Talks: Lewis_Decomposing Animation into BlendShapes

“Decomposing Animation into BlendShapes” by Lewis

2001 Talks: Seligo_Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range

“Death Valley Flyby: A Simulation Comparing Fault-Controlled Alluvial Fans Along the Black Mountain Range” by Seligo and Weiland

2001 Talks: Rose_Creating Tools For PlayStation2 Game Development

“Creating Tools For PlayStation2 Game Development” by Rose and Brown

2001 Talks: Yilmaz_Elmo’s World: Digital Puppetry on “Sesame Street”

“Elmo’s World: Digital Puppetry on Sesame Street” by Yilmaz, Satin, Rudner and Gregory

2001 SIGGRAPH Image Not Available

“Dynamic Flesh and Muscle Simulation: Jurassic Park III” by Turner and Marino

2001 SIGGRAPH Image Not Available

“Grooming and Rendering Cats and Dogs” by Neulander, Huang and Rijpkema

2001 Talks: Vasilescu_Human Motion Signatures for Character Animation

“Human Motion Signatures for Character Animation” by Vasilescu

2001 SIGGRAPH Image Not Available

“How Changes in Technology Change the Use of Computer Animation at Walt Disney Feature Animation” by Goldberg

2001 SIGGRAPH Image Not Available

“High-Dynamic-Range Photography, Global Illumination, and Mental Ray on a Commercial Budget and Timeline” by Goldberg and Lemmon

2001 Talks: Lewis_Lifting Detail from Darkness

“Lifting Detail from Darkness” by Lewis

2001 SIGGRAPH Image Not Available

“Linux for the Production Pipeline” by Wike

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