“Digital Tricks for Japanese Cel Animation” by Kazumi, Kondo, Hiramitsu, Anjyo and Dobashi

  • ©Akio Kazumi, Megumi Kondo, Katsuaki Hiramitsu, Ken-ichi (Ken) Anjyo, and Yoshinori Dobashi

Conference:


Type(s):


Interest Area:


    Production & Animation

Title:

    Digital Tricks for Japanese Cel Animation

Session/Category Title:   Merging 2D and 3D Production Methods


Presenter(s)/Author(s):



Abstract:


    This sketch illustrates our unique and original uses of digital technology in creating Japanese cel animation. First we discuss cases that focus on merging 3D CG with cel-animated characters. Then we consider implicit the use of 3D techniques for making 2D painted, cel-based scenes more visually 3D and fantastic.

References:


    1. Anjyo, K., Arias, M., Horry, Y., & Momose, Y. (2000). Digital cel animation in Japan. SIGGRAPH 2000 Conference Abstracts & Applications, 115-117.
    2. Dobashi, Y., Kaneda, K., Yamashita, H., Okita, T., & Nishita, T. (2000). A simple, efficient method for realistic animation of clouds. Proceedings SIGGRAPH 2000, 19-28.


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