“ZoeMatrope: A System for Physical Material Design” by Miyashita, Ishihara, Watanabe and Ishikawa

  • ©Leo Miyashita, Kota Ishihara, Yoshihiro Watanabe, and Masatoshi Ishikawa


Entry Number: 24


    ZoeMatrope: A System for Physical Material Design



    Realistic materials have recently begun to be rendered in computer graphics. The realistic presentation of materials is essential for con- firming color and gloss of a product in rapid prototyping and inter- net shopping. In addition, it enhances various immersive experiences in art, media, and augmented reality.

    However, conventional displays cannot represent realistic materials due to their limitations, including resolution, dynamic range and light field fidelity. Some research has attempted to improve these issues by using technologies such as projection mapping techniques [Raskar et al. 2001] and specialized displays [Hullin et al. 2011]; however, the results are still far behind reality, or the kinds of expressible materials are limited.

    Our key approach to display a realistic material is to use real materials. To achieve a realistic material display, we computationally control afterimages and apparent motion and propose a visual material display named “ZoeMatrope”, which can composite real materials like a thaumatrope and can interactively animate the materials like a zoetrope. A real object is the most realistic, and consequently, ZoeMatrope can display materials with outstanding resolution, dynamic range, and light field fidelity.


    HULLIN, M. B., LENSCH, H. P. A., RASKAR, R., SEIDEL, H.-P., AND IHRKE, I. 2011. Dynamic display of BRDFs. Computer Graphics Forum 30, 2, 475–483.

    RASKAR, R., WELCH, G., LOW, K.-L., AND BANDYOPADHYAY, D. 2001. Shader lamps: Animating real objects with image-based illumination. In Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 89–102.