“Wakeboarding: An Exertion Game in Virtual Reality” by Hong, Hsieh, Yang and Chan
Conference:
- SIGGRAPH 2017
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More from SIGGRAPH 2017:
Type(s):
Entry Number: 15
Title:
- Wakeboarding: An Exertion Game in Virtual Reality
Presenter(s):
Description:
Recently there is increasing attention giving to haptic-enhanced virtual reality. Blending visual immersion with haptic feedback suggests improved engagement [Rheiner 2014]. This project starts with the integration of exertion design and bodily haptic interaction, for the increased engagement can lead to increased exertion and enjoyment in exertion games.
References:
- Florian ‘Floyd’ Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, and Jennifer G. Sheridan. 2011. Designing Sports: A Framework for Exertion Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 2651–2660.
- Max Rheiner. 2014. Birdly an Attempt to Fly. In ACM SIGGRAPH 2014 Emerging Technologies (SIGGRAPH ’14). ACM, New York, NY, USA, Article 3, 1 pages