“Wakeboarding: An Exertion Game in Virtual Reality” by Hong, Hsieh, Yang and Chan

  • ©Yu-Jun Hong, Chen-Yuan Hsieh, Keng-Ta Yang, and Liwei Chan


Entry Number: 15


    Wakeboarding: An Exertion Game in Virtual Reality



    Recently there is increasing attention giving to haptic-enhanced virtual reality. Blending visual immersion with haptic feedback suggests improved engagement [Rheiner 2014]. This project starts with the integration of exertion design and bodily haptic interaction, for the increased engagement can lead to increased exertion and enjoyment in exertion games.


    1. Florian ‘Floyd’ Mueller, Darren Edge, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Bert Bongers, and Jennifer G. Sheridan. 2011. Designing Sports: A Framework for Exertion Games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 2651–2660. 
    2. Max Rheiner. 2014. Birdly an Attempt to Fly. In ACM SIGGRAPH 2014 Emerging Technologies (SIGGRAPH ’14). ACM, New York, NY, USA, Article 3, 1 pages 

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