“Video Game that Uses Skin Contact as Controller Input” by Baba, Ushiama, Tsuruno and Tomimatsu

  • ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu

  • ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu

  • ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu

Title:


    Video Game that Uses Skin Contact as Controller Input

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Entry Number: 27


Description:


    Abstract

    In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.


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    References

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Acknowledgements:


    The author would like to thank Kiyonori HIGUCHI, Jun KOZUKI and Takayoshi KAMIJO for licensing to use their music tracks in Freqtric Dance.


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©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu ©Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, and Kiyoshi Tomimatsu

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