“Rigging Characters for CryENGINE” by Evans
Conference:
- SIGGRAPH 2011
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More from SIGGRAPH 2011:
Title:
- Rigging Characters for CryENGINE
Presenter(s):
Description:
How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.