“Real-Time Motion Capture for Interactive Entertainment” by Michaud-Wideman, Larsen, Marks, Deshpande, Kokkevis, et al. …


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©Care Michaud-Wideman, Eric Larsen, Richard Marks, Rishi Deshpande, Vangelis Kokkevis, and Stewart Sargaison

Conference:


  • SIGGRAPH 2003
  • More from SIGGRAPH 2003:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


E-Tech Type(s):



Description:


    Real-time motion capture technology will allow users to directly control the motion of virtual characters. This technology can be implemented by processing live video and by analyzing such information as movement, color, and depth. We have implemented several game ideas based upon this control methodology.


PDF:



Overview Page: