“Reactive” by Shiffman

  • ©Daniel Shiffman

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    Reactive

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Entry Number: 21


Description:


    Overview

    Can an image behave? In other words, if a digital image is a visual representation of colors (i.e. pixels) on a grid (i.e. screen or piece of paper), what if each element of this grid were able to act on its own? A series of experiments in answering these questions led me to create Reactive, a live video installation that amplifies a user’s movements with exploding particle systems in a virtual space. Inspired by Karl Sims’ Particle Dreams1, each pixel of the image captured by a video camera is represented as a set of particles with each particle reacting to the movements of the viewer.


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    References

    SIMS, K. 1990. Particle Animation and Rendering Using Data Parallel Computation. In Computer Graphics (Proceedings of ACM SIGGRAPH 90), 24, 4, ACM, 405-413.

    REEVES, W.T. 1983. Particle Systems: Technique for Modeling a Class of Fuzzy Objects. In Computer Graphics (Proceedings of ACM SIGGRAPH 83), 17, 3, ACM, 359-376.


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©Daniel Shiffman ©Daniel Shiffman

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