“Phyxel: Realistic Display using Physical Objects with High-speed Spatially Pixelated Lighting” by Yoshida, Watanabe and Ishikawa
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Conference:
- SIGGRAPH 2016
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More from SIGGRAPH 2016:
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Type(s):
Entry Number: 18
Title:
- Phyxel: Realistic Display using Physical Objects with High-speed Spatially Pixelated Lighting
Presenter(s):
Description:
Phyxel is a realistic display that makes a desired physical object ap- pear at spatially pixelated locations. The created image appears to be essentially real and can be easily manipulated, like a virtual im- age. A promising approach to realizing this display can be found in some aspects of the Zoetrope or in Fukushima’s work [Fukushima et al. 2015]. Toward the realization of Phyxel, it is essential to closely coordinate the lighting and motion for the perceptual real- ity. In the developed system, we manipulate the motion of vari- ous objects at high speed and control their perceived locations by projecting a computed lighting pattern using a 1000-fps 8-bit high- speed projector [Watanabe et al. 2015].
References:
FUKUSHIMA, S., ET AL. 2015. Wobble Strings: Spatially Divided Stroboscopic Effect for AugmentingWobbly Motion of Stringed Instruments. In ACM SIGGRAPH Emerging Technologies.
WATANABE, Y., ET AL. 2015. High-speed 8-bit image projector at 1,000 fps with 3 ms delay. In International Display Workshop.
Keyword(s):
- 3D display
- realistic reproduction
- time multiplexing
- persistence of vision
- Fabrication