“Phyxel: Realistic Display using Physical Objects with High-speed Spatially Pixelated Lighting” by Yoshida, Watanabe and Ishikawa

  • ©Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa

  • ©Takatoshi Yoshida, Yoshihiro Watanabe, and Masatoshi Ishikawa

Title:


    Phyxel: Realistic Display using Physical Objects with High-speed Spatially Pixelated Lighting

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Entry Number: 18


Description:


    Phyxel is a realistic display that makes a desired physical object ap- pear at spatially pixelated locations. The created image appears to be essentially real and can be easily manipulated, like a virtual im- age. A promising approach to realizing this display can be found in some aspects of the Zoetrope or in Fukushima’s work [Fukushima et al. 2015]. Toward the realization of Phyxel, it is essential to closely coordinate the lighting and motion for the perceptual real- ity. In the developed system, we manipulate the motion of vari- ous objects at high speed and control their perceived locations by projecting a computed lighting pattern using a 1000-fps 8-bit high- speed projector [Watanabe et al. 2015].

References:


    FUKUSHIMA, S., ET AL. 2015. Wobble Strings: Spatially Divided Stroboscopic Effect for AugmentingWobbly Motion of Stringed Instruments. In ACM SIGGRAPH Emerging Technologies.

    WATANABE, Y., ET AL. 2015. High-speed 8-bit image projector at 1,000 fps with 3 ms delay. In International Display Workshop.


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