“Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging”


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Conference:


  • SIGGRAPH 2021
  • More from SIGGRAPH 2021:
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Type(s):


Entry Number: 12

Title:


    Panjam — Reimagining Music Learning for Seniors to Support Healthy Aging

Program Title:


    Immersive Medicine

Description:


    In this paper, we present Panjam – a prototype VR application that reimagines music learning for seniors to support healthy aging and wellbeing. Panjam uses the intuitive interface of the steelpan paired with immersion, presence, multi-sensory feedback, and gamification of the VR system to induce active engagement, self-driven practice and learning.

References:


    1. Global Council on Brain Health, 2020, Music on Our Minds, The Rich Potential of Music to Promote Brain Health and Mental Well-Being
    2. Maria-Iuliana Dascălua, Melania Comanb, Roxana Postelnicua, Cosmin Nichifora, 2014, Learning to Play a Musical Instrument in Adulthood Challenges and Computer-mediated Solutions, Procedia, Social and Behavioral Sciences, Volume 142
    3. Thomas D. Rossing, 2000, Science of Percussion Instruments, Series in Popular Science Vol. 3, World Science
    4. Yu-Kai Chou, 2016, Actionable Gamification, beyond points, badges and leaderboards, Octalysis Media
    5. Robin Hunicke, Marc LeBlanc, Robert Zubek, 2004, MDA, A Formal Approach to Game Design and Game Research

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