“Math and Computer-Generated Effects: Tools of the Trade” by Mitchell
Conference:
- SIGGRAPH 1999
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More from SIGGRAPH 1999:
Type(s):
Title:
- Math and Computer-Generated Effects: Tools of the Trade
Program Title:
- Electronic Schoolhouse (Classroom)
Organizer(s)/Presenter(s):
Description:
Many types of math (geometry, algebra, and calculus, among others) are crucial “tools of the trade” for people who create computer-generated effects. For example, animating people and creatures calls on methods from geometry and trigonometry. Rendering actual images requires algebra and arithmetic, among other things. And simulating physical phenomena like cloth and water uses knowledge from calculus. This presentation shows some examples from film and commercial effects that illustrate the use of these mathematical tools.