“Mandala Turbo Kourier Module” by Warme

  • ©Steve Warme

  • ©Steve Warme


Entry Number: 06


    Mandala Turbo Kourier Module

Program Title:

    Interactive Entertainment


Project Affiliation:

    The Vivid Group


    Stepping into the deep blue interior of the Vivid Group’s Turbo Kourier module, the par­ticipant’s image is introduced into an interactive computer­ generated environment and projected on a video screen. The outcome of the experience is determined by the partici­pant’s control of an animated “skyboard” that passes over a scrolling futuristic landscape. Participants must move quickly to collect objects that fly around them while avoiding obstacles and opponents.

    The Mandala Technology

    The Mandala Virtual World System uses a video camera to display a participant’s image superimposed over computer­ generated graphics. Moving in front of an Ultimatte Blue screen, the Mandala partici­pant watches the interaction on a video monitor. Partic­ipants can interact with 3D graphic objects on the screen while controlling their move­ments through the environ­ment. This mode of interaction allows completely free, entirely unencumbered interaction with the virtual environment.

    The Turbo Kourier Game

    Turbo Kourier places the play­ er in the role of a futuristic courier riding a gravity-defying skyboard. The object of the game is to collect packages and energy-increasing elixir while avoiding hovering ani­ mated opponents. Players use exaggerated gestures in front of the camera to control their on-screen images as they move through full 3D-rendered foreground and background graphics and a compelling sampled soundtrack.

    One of the most notable fea­tures of the game is how play­ ers control their images to “fly” around the screen. In order to achieve this form of video manipulation, the Vivid Group reduced the size of the digital image so the system can inter­pret not only directional cues but also the speed with which players move. Another unique feature in this new Mandala game is the directly controlled scrolling background image, which, combined with three- dimensional graphic images, gives the game a traditional video game feel with a cutting edge look. Turbo Kourier also gives players the opportunity to display their images on a continually updated “Top Ten” screen, which stores video “snapshots” that are repeated with each game played and during the attract loop.

    Potential Future Impact

    There is considerable interest in non-violent interactive enter­tainment that encourages par­ticipants to use their entire bodies as they play a game. The next step for the Mandala Virtual World System will lead to a stronger emphasis on networking modules and envi­ronments in order to allow people to share interactive experiences.



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