“Learn by Doing: Using Rapid Prototyping Game Development Events to Enhance and Augment the Classroom Experience”
Conference:
- SIGGRAPH 2013
- More from SIGGRAPH 2013:
Type(s):
Title:
- Learn by Doing: Using Rapid Prototyping Game Development Events to Enhance and Augment the Classroom Experience
Description:
Game jams, hackathons, and other rapid experiences for studying game development or interactive entertainment. Join Global Game Jam Director Foaad Khosmood in a discussion about game jams and the classroom.